The 2026 G4C Festival explored "Reimagining Play"—how play has evolved beyond games into a living, evolving force for change. As new technologies, communities, and storytelling formats reshape how we play, Games for Change once again brought together creators, researchers, educators, and innovators to examine play as a dynamic space for experimentation, collaboration, and creative exploration. The conference featured two days of keynotes, workshops, awards, and networking that showcased play's impact across education, health, civic engagement, and social innovation.
For the event, I served as art director, graphic designer, animator, videographer, photographer, lighting director, and on-site QC.
My aim for this festival’s design, as it is for all collateral that I am in charge of developing for the organization, was to properly convey at once the multi-faceted values of Games for Change (diversity, technological progress, sustainability, etc.) while elevating upon past festival designs and ensuring that the materials all appeared coherent and complementary to The Glasshouse.
An annual highlight of the Games for Change Festival is the G4C Arcade. The arcade provides an opportunity for indie-game developers, AAA studios working in more socially-conscious arenas, NGOs partnered with game studios, XR developers, tabletop and boardgame developers, and more to exhibit their games and experiences in-person to all G4C Festival attendees.
Many of the games submitted to the student challenge take the form of a platform game which allowed for the easy porting to a traditional arcade cabinet. I designed the vinyl coverings for the cabinet while the physical structure was constructed by Wonderville in Brooklyn, NY.